http://www.vgz2.com/Home/news.jpg

Friday, January 9, 2009

 

Ghost Busters Game Gonna Be Released In June

From the release:

America’s favorite paranormal psychologists are back to save the world, this time with unsurpassed picture and audio quality and advanced new bonus features in the Ghostbusters Blu-ray Disc, releasing worldwide the week of June 16, 2009. The simultaneous launch of Ghostbusters: The Video Game, the highly anticipated videogame from Atari, celebrates the film’s 25th anniversary, with an all-new adventure from by the film’s original writers.

this gives us a great idea of the upcoming game . the game
would definitely make an impact in the gaming industry and quite a lot of people love the ghostbusters so i guess sony pictures and atari are in for a great profit and according to mcv atari has confirmed the release date - 19th june 2009 So who're you gonna call ?

Visit The Ghostbusters Website :
GHOSTBUSTERS

[Source]

Labels:


 

Sunday, October 26, 2008

 

Top 10 sexiest game characters revealed

Melbourne, Oct 23 (ANI): Popular video game Resident Evil's Jill Valentine has been named as the 'sexiest' game character.

The seemingly 'tough' gal is most popular among the video game lovers.

She is not only popular among boys, but even girls wish to be like, reports News.com.au

The second place went to Grand Theft Auto video game series' 'bad' boy Carl "CJ" Johnson, followed by Tomb Raider's star Lara Croft at the third spot.

Gordon Freeman, the protagonist of video game Half-Life developed by Valve Software, came in fourth.

Wrapping up the top five was Street Fighter II's Cammy.

Top 10 sexiest game characters are:

1. Resident Evil's Jill Valentine

2. Grand Theft Auto's Carl "CJ" Johnson

3. Tomb Raider's Lara Croft

4. Half-Life's Gordon Freeman

5. Street Fighter II's Cammy

6. Silent Hill II's James Sutherland

7. Max Payne's Mona Sax

8. Tekken's Lee Chaolan

9. Metroid's Samus Aran

10. Street Fighter's Vega (ANI)


 

Sunday, October 5, 2008

 

No NFS: Undercover Demo to be released

948961_20080904_screen001
Having had the chance to test-drive Need for Speed: Undercover at the Games Convention Asia 2008 in Singapore, GamingIndians report that there won’t be any playable demo of the racing game.

This was revealed to them by producer John Doyle. He noted that EA is concentrating on the development of the game itself and that it has no plans to release a demo.

Undercover hits every platform imaginable this November.

Labels: , , , , , ,


 
 

Latest Bond film to release in India before US

In a detour from convention, the 22nd film on the charismatic and debonair secret agent James Bond - "Quantum of Solace" - will hit Ind

ian theatres a week prior to its release in the US.

The film will first release in Britain Oct 31 followed by its release in India Nov 7. Only then will the film open for Bond lovers in the US Nov 14.

"Quantum of Solace" is the sequel to 2006 Bond flick "Casino Royale", based on author Ian Fleming's eponymous 1953 novel. The latter was also the first to star Daniel Craig as James Bond.

The sequel, being released in India by Sony Pictures, will see Daniel back from where he left his journey as the elusive British agent 007 in "Casino Royale".

"James Bond has a huge equity in this country and Bond films have always been a hit here. November 7 will see the biggest roll out for any Hollywood film in India as we would like to give our audiences the thrill of seeing 'Quantum of Solace' even before the US does," said Sony Pictures managing director Kercy Daruwala.

The Bond series are spy films inspired by Ian Fleming's novels about a fictional agent Commander James Bond. Between 1962 and 2006, 21 films of the series have been released, qualifying it as one of the longest running series in film history.

Labels: , , , ,


 

Saturday, October 4, 2008

 

Final Web Of Shadows Box Art Decided


The votes have been tallied, and to my great surprise and dismay, the Spider-Man: Web of Shadows box art has been chosen by the fans themselves, and they chose...poorly. I suppose in all fairness the two choices we were presented weren't all that great in the first place - it was either Spider-Man holding a dome-less snow globe or Spider-Man with concept art for arms. I was leaning towards the snow globe myself, but Wolverine and Venom together on one cover is kind of hard to resist.

Besides, when you've got as good of a game inside as I played at the Games Convention in Leipzig, you could ship it in a plain cardboard sleeve and I'd still be there on launch day to pick up the special corrugated edition.

Labels: , , , , ,


 

Tuesday, July 22, 2008

 

BioWare: Mass Effect 2 will be 'richer'

Sci-fi role-playing game Mass Effect has won numerous awards, been briefly banned in Singapore, and grabbed a pile of quality review scores. However, to date BioWare and its new parent Electronic Arts have been cagey about its sequel, either making vague references to a 'Mass Effect trilogy' or saying simply that they intended to do more with the Xbox 360--and now PC--franchise.

Now, BioWare's general manager Greg Zeschuk has begun speaking about Mass Effect 2 by name with MTV. Specifically, he addressed the game's side quest system, which was criticized for being repetitive. The 360 edition of the original game also took flak for not awarding the "Completionist" achievement to players who methodically completed every side quest.

Zeschuk told MTV that Mass Effect 2's side quests will be much improved. He said, "Side quests can sometimes be left on the side, so to speak. Pardon the pun. But a lot of times it's even just getting that whole game done, that whole first shot [that is important]. We look at Mass Effect 2 as incredibly exciting. Just the amount of effort and knowledge and know-how that went into building the technology for the first one is huge, and [we now have] the chance to actually make things a little bit richer."

Zeschuk also said that he believes Mass Effect 2 will "take it to a whole new level," and compares the first game to BioWare's classic Dungeons & Dragons-inspired RPG Baldur's Gate, and the second one to Baldur's Gate II. He added, "One of the things we're looking at for sequels and some of our other games is better technical ways, smarter ways to auto-generate content, to create stuff that seems richer to the player."

Labels: , ,


 
 

BioWare: Mass Effect 2 will be 'richer'

Sci-fi role-playing game Mass Effect has won numerous awards, been briefly banned in Singapore, and grabbed a pile of quality review scores. However, to date BioWare and its new parent Electronic Arts have been cagey about its sequel, either making vague references to a 'Mass Effect trilogy' or saying simply that they intended to do more with the Xbox 360--and now PC--franchise.

Now, BioWare's general manager Greg Zeschuk has begun speaking about Mass Effect 2 by name with MTV. Specifically, he addressed the game's side quest system, which was criticized for being repetitive. The 360 edition of the original game also took flak for not awarding the "Completionist" achievement to players who methodically completed every side quest.

Zeschuk told MTV that Mass Effect 2's side quests will be much improved. He said, "Side quests can sometimes be left on the side, so to speak. Pardon the pun. But a lot of times it's even just getting that whole game done, that whole first shot [that is important]. We look at Mass Effect 2 as incredibly exciting. Just the amount of effort and knowledge and know-how that went into building the technology for the first one is huge, and [we now have] the chance to actually make things a little bit richer."

Zeschuk also said that he believes Mass Effect 2 will "take it to a whole new level," and compares the first game to BioWare's classic Dungeons & Dragons-inspired RPG Baldur's Gate, and the second one to Baldur's Gate II. He added, "One of the things we're looking at for sequels and some of our other games is better technical ways, smarter ways to auto-generate content, to create stuff that seems richer to the player."

Labels: , ,


 
 

Mass Effect 2 'soon but not real soon'

BioWare's epic science-fiction role-playing game Mass Effect was released in November exclusively on the Xbox 360 and has since spawned a novel, its first downloadable content over Xbox Live, and a PC version.

The game sees protagonist Commander Shepard battling across the universe to stop a rogue spectre called Saren and ultimately save the universe from the invasion of an evil machine race called the Reapers.

The game was briefly banned in Singapore and caused something of a furore due to the inclusion of the possibility of playing as a female character and having a relationship with a mono-gendered alien (who looks very much like a female).

BioWare's senior manager Matt Atwood says that this is a little unfair. He told GameSpot, "The interesting thing about Liara [the mono-gendered blue alien in question] is that in her species what they do is they join their minds and their minds become one." He said that he thought that the scenes were "really tastefully handled."

Atwood added that the team had been upset by some of the stories and controversy surrounding the game, especially in the mainstream press. He said, "I think the team was very hurt because some of the people who were talking about it hadn't played it. We believe in integrity and not gratuity, and Mass Effect doesn't have gratuity at all."

When asked about limitations in the first game and what kind of stuff BioWare had wanted to put in the game but had not managed to include, Atwood said coyly, "I'm not going to tell you what those things are because we've already announced that Mass Effect is a trilogy, and I imagine you'll be seeing those things in two and three."

Unsurprisingly, he was short on details about what would be in the second game, but he did say that he thought it was looking awesome so far. He said, "I've been able to get some of the info, and hearing some of the ideas, you feel like you're working with rocket scientists every day. People are really going to love it."

As to the question everyone's asking--when can we expect Mass Effect 2?--Atwood ponders, "Well, the first one took three and a half years, but because we've got a lot of the tools and a base level now, it's not going to take that long. I'd say soon, but not real soon."

He added that there were also plans for a sequel to the book Mass Effect: Revelation, which was released in May 2007.
- Gamespot

Labels: , , ,


 

Saturday, July 5, 2008

 

Sony pulls v2.40 firmware

As was announced Monday, today saw the launch of the v2.40 firmware update for the PlayStation 3. The long-awaited update--previewed by GameSpot Hardware--adds the ability to access the console's XrossMediaBar (XMB) and use select features from it in-game. (Players can also access other XMB features directly, but will have to quit gameplay.) It also came alongside a slight tweak to the PlayStation Store, which adds list views and caches images, preventing the need to load previously viewed art assets each time one visits the store.

PS3 Firmware 2.40 Demo

Eric Lempel shows off how trophies and the in-game XMB will work.
Watch | Download

The v2.40 update will also launch the long-awaited trophy system, the PS3's answer to Xbox 360 Achievements. Though every game for Microsoft's console bestows awards, only three already-released first-party PS3 games--PAIN, Warhawk, and Super Stardust HD--will get the feature this week in the form of patches.

Sony also announced this week that a spate of upcoming titles will sport trophies from the get-go, including LittleBigPlanet, MotorStorm Pacific Rift, NBA 09, PixelJunk Eden, Resistance 2, and SOCOM: U.S. Navy SEALs Confrontation. Speaking with GameSpot, director of PlayStation Network Eric Lempel also said that eventually, all new releases for the PS3--both first-party and third-party--would have trophies.

However, Sony today refuted a spate of online reports claiming all past, present, and future PS3 games would one day get trophies, dashing hopes that Lair completionists would be rewarded for revisiting their efforts. As Sony previously stated, it is putting the onus onto both third-party publishers and its own internal studios as to whether they want to take the time to add trophies to games already on the market.

While Konami hasn't said whether or not it will add trophies to its multiplatinum Metal Gear Solid 4, Sony today confirmed that a pair of PS3 hits--Electronic Arts' Burnout Paradise and Sony's own Uncharted Drake's Fortune--would soon be patched with their own awards. No date for either update has yet been set, with Sony saying both will get patched "soon."

The official Web site of Burnout Paradise's developer, EA-owned Criterion Games, also revealed the patch will be the first update to retroactively award trophies automatically. "Trophies will be awarded based on your progress in your existing save game," the developer said in a statement. "When the update arrives the trophies you have earned will reflect the progress you've made in the game at that time (so you won't have to replay the game again to earn trophies)."

Speaking to GameSpot last week, Lempel indicated no PS3 games would be awarded trophies retroactively, and no other such patches have been announced. It appears that Criterion was able to include the functionality by planning ahead for trophies' inclusion. "We can reveal that this is why your Burnout Paradise save game has always been locked to your PlayStation Network id--so we could guarantee that when PlayStation Trophies arrived that your save game would reflect your progress," the developer stated.

Unfortunately, it appears as if the v2.40 update wasn't available for long. A rash of complaints on the official PlayStation message boards claim the heavily anticipated update caused many PS3s to lock up when owners attempt to load a game. The problem does not appear to be exclusive to an individual hardware model, as owners of 40GB, 60GB, and 80GB consoles have all reported problems.

Sony did not respond to GameSpot's request for comment, but apparently took action by pulling the update from the PlayStation Network. Following reports from forum-goers, GameSpot attempted to download the v2.40 to a PS3 running v2.36 firmware--only to find the update is no longer available.

[UPDATE] Thursday morning, Sony posted a note on the PlayStation Blog explaining the situation. "We have temporarily taken firmware v2.40 offline," said Sony Computer Entertainment America corporate communications director Patrick Seybold. "We've received a limited number of calls from consumers experiencing an issue with installing the system software update on their PS3. While our consumer services department has seen a low volume of calls on this topic, we are committed to providing the PS3 community with XMB access features delivered in the v2.40 update. We are working diligently to isolate the problem for those few consumers and to identify a solution before we put the firmware back up."

Labels: , ,


 
 

SOCOM avoiding Confrontation 'til Oct. 14

After months of uncertainty, those awaiting word of the release of SOCOM: U.S. Navy Seals Confrontation got a firm answer in March. That's when Sony Computer Entertainment America announced that the popular third-person shooter series' PlayStation 3 debut would ship on September 16. The game looked set to lead a charge of first-party action games from Sony, followed by Resistance 2 around the holidays and Killzone 2 the following winter.

Unfortunately, during the week of 4th of July, the makers of SOCOM: U.S. Navy Seals Confrontation had some decidedly un-gung-ho news. Buried amongst various patch updates, an inconspicuous post on SOCOM.com saw SCEA director of development Seth Luisi revealed a hard choice had been made.

"Unfortunately, even working late into the nights and every weekend, we've had to re-evaluate our schedule," he said. "Our top priority is delivering the best SOCOM online experience possible. Tough decisions had to be made and we've decided to push back the release date to October 14th, 2008. We just had to face the facts and do what is best for the title. Rather than sacrifice features, quality and stability, we had to do the right thing and re-adjust our schedule."

Labels: ,


 

Thursday, July 3, 2008

 

Diablo 3 producer talks art, says 'color is your friend'


Diablo 3 looks to be many things, but if early footage is to be believed, dark is not one of them. It's an observation that's incurred the ire of thousands of armchair heroes expecting to return to the gritty countryside seen in previous games instead of the more colorful landscapes shown during the game's recent unveiling.

Speaking to MTV Multiplayer, lead producer Keith Lee explained the game's artistic direction as emphasizing contrast, while comparing the game's visual style to Lord of the Rings. To quote Lee, "color is your friend." We guess that's true ... except if you happen to be colorblind (hey, the story might be good too!). Even so -- judging by the players who've begun to gather pitchforks in hand en masse outside the Blizzard gates -- if we were Lee, we'd be sneaking out through the back.

 
 

DC Universe Online images revealed on MySpace


The comic-geeks over at Big Download followed the clues left in DC comic books this week and have found a MySpace page for DC Universe Online. The site contains the painfully small first screenshots seen in the gallery below.

The MySpace page also showcases several concept drawings for the game and wallpaper downloads. Also, those who make the game's MySpace page their top friend, may get invited to Sony Online Entertainment's big reveal party later this month at Comic-Con in San Diego.

[Via BigDownload]

Labels: , , , ,


 
 

Heavy is next in line for Team Fortress 2 update

First the Medic, then Pyro, and now Mr. Heavy. Valve has announced that the Heavy class is next in line for Team Fortress 2 class updates (i.e. new weapons and achievements). Additionally, Valve said it will "open up the process a little" in talking about how the update is designed. The goal of the update is to "make the Heavy more viable when he has no Medic to pair with" but in a manner that does not significantly change the Heavy's role in the game. We're interested to see how those ideas and constrants translate to new firepower.

[Thanks, Andrew R!]

 
 

Massively Week in Review: June 24-July 1, 2008


This week was again a mixed bag from around the MMOGscape. Running neck and neck with continued news (and problems) from Age of Conan, was the news from Blizzard's Worldwide Invitational in Paris about Wrath of the Lich King and the new encrypted keychains. Join us as we run down the week's hot news and views from Massively!

 
 

Big Versus tweaks format while Alone in the Dark

Our friends at Big Download took both the PC and Xbox 360 versions of Alone in the Dark for a spin in an updated version of Big Versus. In their words, "Shying away from our original concept of which is better than the other, Big Versus has transformed to a comparison piece regarding our overall experiences." So which version left them with a more positive half-smile? Check it out here.

Labels: ,


 
 

Revisit Diablo 2, demo available at Big Download

While we don't know when we'll get our hands on Diablo 3 (our guess is sometime between Starcraft 2 and a Lost Vikings MMO), now is as good of a time as any to look back on the previous Diablo game. While you could download the full version at the Blizzard Store for $20 (and the Lord of Destruction expansion pack for $20 more), the try-before-you-buy enthusiasts at Big Download have tracked down the demo version for you to try out. We know there are a few Joystiq readers who never experienced Diablo 2. Folks, feel ashamed no longer, download here.

Labels: , ,


 
 

Fallout 3 producer finds Diablo 3 design 'conservative'


While the ballyhoo around Blizzard's announcement of Diablo 3 kept us all sleep deprived and glued to our screens this last weekend, some were left not as impressed as others. And by some, we mean Fallout 3 production director Ashley Cheng, who feels the series' third trip to the well is too 'conservative.'

"I must say," wrote Cheng on his blog, "I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft." However, he tempered his displeasure with a measure of excitement, writing that he "loved" the game's destructible environments and that the vaunted action RPG looks "pretty amazing." Even so, take heed, dear Blizzard. Try not to be so restrained when you finally get around to revisiting Starcraft: Ghost; we think casting Nova in a post-apocalyptic wasteland is a guaranteed way to win our hearts.

 
 

Crysis Warhead preps for battle with debut trailer, screenshots


Are you still consoling your PC every night, saying its inability to play Crysis is okay? All the while, you know you're lying to both yourself and your poor rig, just wishing you could sneak out and buy a better machine and feel the sweet embrace of Crytek's excellent game. Well, there's no need to tell the PC you're "just going for a jog" anymore.

The supposedly less hardware-intensive Crysis Warhead is ready to show you what it's made of and will supposedly run quite well on a €600 rig. It may not be as stunning as Crysis, but it won't require a second job to keep happy either. Check out the first screens below and a new trailer after the break.

Labels: , ,


 
 

Joystiq hands-on: Spore (the whole thing)


click to enter gallery

As equal parts excuse and contrition, I feel it's necessary to add the following disclaimer to this writeup: spending thirty minutes with something like Spore is like spending thirty minutes on the history of the Russian space program or spending thirty minutes on the theory of evolution (or any other seemingly disparate discipline you may find in one of Will Wright's famously schizophrenic presentations) – it may be deep enough to wet your toes but there's an ocean out there. At a recent EA event in Los Angeles, myself and the rest of the E3 Judges had an opportunity to get our feet wet (figuratively, of course).

Before being lead into a private demo area with a half-dozen high-end gaming rigs outfitted with the latest build of Spore, Will Wright – along with what seemed to be every other team at EA – gave a short presentation covering ... well, he covered a lot (see above). I was able to extract two fascinating details from my furiously scribbled notes.

First: Wright (and EA we presume) was hoping to have 100,000 creatures created by the time the game ships in September; of course, they beat that in the first couple hours. In fact, they had announced the night before that 250,000 creatures were created and, after getting a quick real-time check during his presentation, estimated they would hit half a million before the end of the day's event. (They did).

Second: Wright told us that they expected to "exceed the world population of 3D models in Spore" within the first couple months. If we heard him right, that means there would be more 3D models in the Sporepedia than every other game, movie, you-name-it combined. And, wrapped in the embrace of Will Wright's own special reality distortion field that afternoon, nothing seemed more plausible.

 
 

MGS Europe: Simultaneous 360/PC releases like shooting ourselves in the foot


News from the MGS we haven't heard from in a while now, with Microsoft Game Studios Europe explaining why simultaneous releases on the Xbox 360 and PC don't always make business sense. Speaking to GamesIndustry.biz, Peter Zetterberg, business development manager for MGS Europe, described such releases as the equivalent of placing a bullet in the foot.

"On a global scale the Windows Vista business is as important as our Xbox 360 business. But in Germany for example, we want more gamers to buy our Xbox 360," Zetterberg said. "If we launch a game that is on 360 and PC simultaneously, we basically shoot ourselves in the foot by allowing the German market to choose to play the PC version – because they are more likely to buy that than spend their money on the Xbox 360."

Though the absence of immediate consumer choice is always regrettable, the sharing of exclusives between two platforms will inevitably put the least popular one at a disadvantage. After all, why would you purchase an Xbox 360 if the game you want would work just fine, if not better, on your Vista PC? Microsoft isn't just leaving the PC with leftovers, though, as Zetterberg adds that the publisher is always looking to tweak its business model to allow for a "multitude" of independent titles "under an MGS flag." Kinda like PC Live Arcade ... hey, whatever happened to that?

Labels: , , ,